As any major awards ceremony nears, there’s always a demand to include of new categories to honor unsung work and fill the spirits of fans who have specialized interests.
A fellow writer made the case supporting a scary games classification. It would be amazing. The same goes for board games, representing a passionate advocate's mission. But they will have to forgive me for pushing forward because like all dedicated enthusiasts, there's a strong justification backing this proposal stands as crucial above others. Here's the proposal: It's essential to create a classification for brain-teasing titles.
Categorizing Game Types
Organizing artistic expressions defies precise measurement; it’s very subjective, and inevitably spark debates concluding with vague boundaries. There’s a reason movie academies avoid this approach. But it is an unavoidable compromise within the realm of video games, that demonstrate such variety they hardly constitute as a single art form.
To recognize the complete range of gaming accomplishments to receive acknowledgment, and for games of all stripes to receive proper recognition, specific award classifications remain vital.
Current Gaming Award Categories
Prominent interactive entertainment events offer these classifications covering Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these award types successfully include many game types, allowing placement for most games within them.
Not so for logic-based experiences. No suitable classification appears for their placement. Think about these outstanding current releases, all very different: building puzzles of one title, the pulse-pounding block-matching in a different title, thought-provoking social scenarios in another game. What category would fit them between these six categories? Unfortunately, nowhere.
Recognition Challenges
Numerous examples exist outstanding logic titles launched regularly that have no home in entertainment awards, except when they manage to fit classification types such as Handheld titles, VR/AR Game, or the intensely contested Indie races.
- A renowned logic title received no recognition for anything during that awards season
- Another imaginative release was excluded that year
- Well-received sorting experience was overlooked that year
- Just some brain-teasers managed to sneak into niche award types
Value of Brain-Teasers
These are often modest productions, but the art of the puzzle game holds tremendous importance. Iconic mobile puzzle games rank among most popular titles in the world maintaining this status for many years.
The famous puzzle experience challenges well-known building titles for the title of most purchased experience; it also contends for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, and they are in conversation with diverse game types.
The Solution and Justification
Brain-teasers wouldn't encounter that issue. One could readily select multiple candidates with fascinating, diverse, deserving games every year with ease — actually, with challenge, since numerous excellent so many good games out.
Restating the point, these are games without proper classification at major gaming awards. Puzzle game makers function at the challenging frontier game development, producing among the purest expressions of the video game form. Just like cinema stunt performers, they deserve recognition. We shouldn't delay generations.